CheddaBoards

FREE GAME LEADERBOARD
HOSTING.

Hosted online leaderboards for your game — free, with no servers to run.
REST API or drop-in Godot / Unity SDKs. Live in 10–15 minutes.

Fully hosted Real free tier Any engine
> get a free api key_ view docs →

WHAT "HOSTED" MEANS HERE

You don't run a server, a database, or a dashboard — we do. Your game submits scores over a simple REST API and CheddaBoards validates, stores, and serves everything: daily / weekly / monthly boards with automatic resets and archives, per-level category boards, achievements, cross-platform player accounts (Google and Apple sign-in on any platform — no OAuth SDKs in your game), and a developer console with moderation tools and audit logs. Your game makes HTTP calls; everything else is our problem.

WHY THE FREE TIER IS ACTUALLY FREE

Most "free" leaderboard services are loss-leaders on cloud servers — when their bill grows with your players, the limits appear. CheddaBoards is hosted on the Internet Computer, where our costs are flat, tiny, and don't scale per player. Your game going viral doesn't cost us money, so it doesn't cost you money. The entire backend is open source (MIT) — if we vanished tomorrow, you could deploy your own instance and keep every feature.

ADD A HOSTED LEADERBOARD IN THREE STEPS

1. Sign in at the developer console, register your game, copy the API key.
2. Submit a score — one call from any engine.
3. Fetch the board with one GET and render it. Desktop, mobile, and web exports all work.

POST https://api.cheddaboards.com/scores
X-API-Key: your_api_key
{ "playerId": "player_001", "score": 1500, "streak": 5 }

Or with the drop-in SDKs:

CheddaBoards.submit_score(1500, 5)          # Godot 4
CheddaBoards.Instance.SubmitScore(1500, 5); // Unity

HOSTING VS. MAKING ONE BY HAND

Searching for leaderboard hosting turns up a lot of leaderboard makers — web widgets you type scores into for a classroom, a pub quiz, or a sales team. Great for events. A game needs the other thing:

Leaderboard maker / widget Game leaderboard hosting (CheddaBoards)
Scores arrive byTyping them inYour game's code, over an API
Cheat protectionNoneServer-side caps, play-session timing, streak limits
Player identityNames in a listAnonymous or Google/Apple accounts, cross-device
Resets & seasonsManualAutomatic daily / weekly / monthly + archives
Where players see itA web pageInside your game

❓ FAQ

🆓 Is there really free game leaderboard hosting with no catch?

Yes — leaderboards, achievements, authentication, and the REST API are all in the free tier, with no usage caps or per-player fees. The economics work because our infrastructure costs are flat, and the code is open source if you ever want to run it yourself.

👤 Can players use it without signing up?

Yes. Anonymous play works with zero sign-up. Players who want their scores on every device can link a Google or Apple account later and their progress merges in automatically.

🎮 Which engines are supported?

Anything that can make an HTTP request. Drop-in SDKs for Godot 4, Godot 3.6, and Unity; a full template on the Godot Asset Store; plain REST for Unreal, GameMaker, Construct, native mobile, web, and custom engines. Godot dev? See the Godot leaderboards page and the 10-minute tutorial.

📅 Do you support daily and weekly boards?

Yes — daily, weekly, monthly, and all-time with automatic resets and archives, plus per-level and per-mode category boards under one game.

🛡️ How does anti-cheat work on a hosted board?

Server-side validation: per-game score caps, play-session tokens that verify game duration, and streak limits. The rules live on the hosting side, so modifying the game client doesn't beat them.

LIVE PROOF

CheddaBoards hosts leaderboards for indie games across web, desktop, and mobile — tens of thousands of validated scores and counting. Play Scooter Dash and put yourself on a hosted board in the next sixty seconds.

> start hosting — free_